Tuesday, October 7, 2008

Popular Anime-D Grayman

I want to thank http://en.wikipedia.org/wiki/D.Gray-man and share this article from the web page together with my review on D-Grayman with all anime fans.

D.Gray-man is an ongoing Japanese manga series written and illustrated by Katsura Hoshino. The series tells the story of a boy named Allen Walker who becomes able to use an ancient substance called Innocence, and becomes an exorcist in order to collect all the Innocence that is lost in the world alongside other exorcists and to defeat the Millennium Earl who possesses an army of dangerous creatures named Akuma. Many characters and their designs were adapted from some of Katsura Hoshino's previous works and drafts, such as Zone, and Continue, and her assistants.

The manga was first serialized in 2004 in Weekly Shōnen Jump magazine, published by Shueisha under their Jump Comics imprint and currently fifteen volumes have been released. There is also a novel series called Reverse, authored by Kaya Kizaki, that tells the characters' backgrounds. As of August 5, 2008, Viz Media has released the first ten volumes in the United States. The anime series aired from October 3, 2006 to September 30, 2008 in Japan for 103 episodes.

Set during the end of a fictional nineteenth century on Earth, D.Gray-man mostly centers around 15-year-old Allen Walker, who is gifted with the ability to control a weaponized form of a divine substance from ages past, called Innocence, and becomes an Exorcist of the Black Order. This secretive organization aims to stop the plan set in motion by the Millennium Earl to destroy all life on Earth. But the Earl has raised an army of Akuma, created by taking advantage of grief over a loved one's death, and summoned the direct descendants of Noah himself, the 13-strong Noah Clan, to aid him in his second attempt. Because of the Akuma's ability to wear a human's skin, they are nearly undetectable by any human. Allen proves to be a powerful asset as his 'cursed' left eye is able to detect the Akuma.

The story goes on with many battles between the Exocists and the army of Millenium Earl which includes the akumas, the Noahs and hthe Earl himself. During these battles many Exocists perish. At the same time Allen ank Leenalee was hurt badly. Then both their anti akuma weapons, the Innocences evolve. Both of them became more powerful. But the story ended at the 103rd episode without any conclusion. Is there a sequal to this world class anime?

Japanese Anime-Naruto

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Naruto is an ongoing Japanese manga series written and illustrated by Masashi Kishimoto with an anime adaptation. The plot tells the story of Naruto Uzumaki, a loud, hyperactive, unpredictable, adolescent ninja who constantly searches for recognition and aspires to become a Hokage, the ninja in his village that is acknowledged as the leader and the strongest of all. The series is based on a one-shot that Kishimoto first authored in the August 1997 issue of Akamaru Jump.

The manga was first published by Shueisha in 1999 in the 43rd issue of Japan's Weekly Shōnen Jump magazine and it is still being released with forty-four volumes. The manga would be later adapted into an anime produced by Studio Pierrot and Aniplex. It premiered across Japan on the terrestrial TV Tokyo network and the anime satellite television network Animax on October 3, 2002. The first series lasted nine seasons, while Naruto: Shippūden, a sequel of the series, began its first on February 15, 2007 and is still airing.

The story begins with the commotion in the Leaf Village (Konoha) caused by a monstrous Nine-Tail Fox (Kyuubi). The Kyuubi was sealed inside a baby boy. And the person who sealed the Kyuubi inside the baby boy and was perished because of the usage of a forbiden sealing technique for sealing the fox was the fourth Hokage of Konoha (Yodaime Hokage). The baby boy was Naruto. Naruto grow without family and he was not recognised in the Konoha because the Kyubi was sealed in him.

For recognition from the villagers Naruto plans on becoming the Hokage of the village. As the the first step of being Hokage Naruto enters the Ninja Academy. And he continued his academy life until he became a Genin. Then he was assigned to the team of three ninjas with Sasuke and Sakura. The team was led by a well known copy ninja Hatake Kakashi.

The story goes on with missions until the Chunin Exams. The purpose of the exam was to find capable ninja leaders. During this exam another ninja with the sealed monster inside appears. He was Gaara who got a one tailed monster racoon also known as Shukaku (Ichibi). Then there is also the appearance of two Legendary Sannins trained by the third Hokage himself. One of them was Orochimaru who desires Sasuke, the decendent of Uchiha Clan with the Bloodline Limit of Sharingan as his next body where Orochimaru can pass on his mind to another body to keep on living for eternity. The other Sannin was Jiraiya who later on helps Naruto with his training and teaches Naruto how to extract the Kyubi's Chakra.

During the Exams Konoha was under attack due Orochimaru's plot. And the Hokage was perished in the fight as he used the same forbiden technique when trying to seal Orochimaru's soul. Then the story continues with the search for the third sannin,Tsunade the grandchild of the first Hokage. Then after Tsunade becomes the fifth hokage, Naruto goes on more missions. Then because of his vengence on his brother Sasuke turns to the dark side and go to Orochimaru with the craving for power. Naruto tries to stop him but he fails. After that he goes for a three year training with Jiraiya. Then Naruto Shipunden starts!!!

Sunday, October 5, 2008

Disney Animation-Mickey Mouse

Mickey Mouse is a character created by Walt Disney and Ub Iwerks. This mouse started its journey from being featured in comics and then it entered the world of animation. The mickey mouse was a black and white animation cartoon in the beginning. Then it evolved into colour animation and until the 3D mickey there is today. The Mickey Mouse stories come in many forms like normal short cartoons and movies.

Popular Animation In Malaysia During Ramadhan

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The animation series which is popular during the Ramadan fasting month is produced by a Malaysian under Les’ Copaque Produciton Snd. Bhd.

Upin & Ipin is about two twin brothers aged 5. It tells the story of their first experience fasting during the month of Ramadan. It is told from their own perspective in a simple, humorous and entertaining way. Their grandmother, Opah and their sister, Kak Ros play the role of mentors in the series.

Although each episode only lasts 5 minutes, it is well know not only in Malaysia but also in Indonesia for its unique relaxed representation that captures the hearts of the audience while instilling moral values. Viewers are sure to be reminded of their childhood days and their experience of fasting for the first during Ramadan.

Successful Malaysian Animation-Silat Legenda

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Directed by Hassan Abd Muthalib and produced by Peninsula Pictures Sdn. Bhd., the Silat Legenda is one of the most popular animation movie in Malaysia.

The story starts way back in 15th century Melaka, two silat exponents, Seleman and Mona, compete before their grandmaster to claim the right to be the custodian of five mystical weapons - a sword, arm band, shield, whip and staff. The wise grandmaster decides to award the weapons to Seleman , even though Mona is the more skilled of the two. Mona becomes furious and vows revenge, declaring that the weapons are her right. She delves into the dark world of sorcery in order to gain the power to capture the weapons she covets. Seleman becomes advisor to the Sultan of Melaka. He entrusts the mystical weapons to five warriors to maintain law and order in the realm. The weapons were returned to Seleman when peace was established. When Mona attempts to seize the weapons, he transforms them into five miniature kris and hides them in a cave in Gunung Ledang. Failing to possess the weapons, Mona goes into suspended animation, biding time until the weapons are reactivated. The scenario moves to 21st century Melaka. Five boys share a common interest in the art of silat and the fabled warriors of old Melaka, such as Hang Tuah and his companions. One day, they chance upon an old book which leads them to the cave in Gunung Ledang where they discover the five kris which have lain undisturbed for more than 500 years. As the boys examine the kris in their clubhouse using a computer, a hologram image of Seleman appears telling them that the five kris are actually mystical weapons that can transform them into Legendary Warriors of Silat. The five boys decide to take up the challenge. However, their action of transforming the kris back into the mystical weapons unwittingly awakens Mona from her sleep. Mona again attempts to seize the weapons. When her two minions fail to grab the weapons, she enlist the services of Prof. Keefli, a modern day scientist. As she cannot detect the whereabouts of the weapons unless they are being used, Mona and Prof. Keefli plots to draw out the five Legendary Warriors of Silat.

Computer Animation Development Equipment

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Computer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium, Art of Illusion, Poser, Ray Dream Studio, Bryce, Maya, Anim8or, Blender, TrueSpace, Lightwave, 3D Studio Max, SoftImage XSI, Alice, and Adobe Flash (2D). There are many more software options available. Prices will vary greatly depending on target market. Some impressive animation can be achieved even with basic programs; however, the rendering can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic animation would be impractical in this context.

Professional animators of movies, television, and video sequences on computer games make photorealistic animation with high detail. This level of quality for movie animation would take tens to hundreds of years to create on a home computer. Many powerful workstation computers are used instead. Graphics workstation computers use two to four processors, and thus are a lot more powerful than a home computer, and are specialized for rendering. A large number of workstations (known as a render farm) are networked together to effectively act as a giant computer. The result is a computer-animated movie that can be completed in about one to five years (this process is not comprised solely of rendering, however). A workstation typically costs $2,000 to $16,000, with the more expensive stations being able to render much faster, due to the more technologically advanced hardware that they contain. Pixar's Renderman is rendering software which is widely used as the movie animation industry standard, in competition with Mental Ray. It can be bought at the official Pixar website for about $5,000 to $8,000. It will work on Linux, Mac OS X, and Microsoft Windows based graphics workstations along with an animation program such as Maya and Softimage XSI. Professionals also use digital movie cameras, motion capture or performance capture, bluescreens, film editing software, props, and other tools for movie animation.

Computer Animation

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Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.

To create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television and motion pictures.

Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.

For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash, X3D) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

Friday, September 19, 2008

History of Animation in Malaysia

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The first example of animation in the world is the wayang kulit. With its shape and articulating arms, it is the figures used in cutout animation. Lotte Reiniger, the German animator, was inspired to do her film, The Adventures of Prince Achmed (1926), based on the wayang kulit form.

Animation in Malaysia began in 1946 with the setting up of the Malayan Film Unit (now called Filem Negara). The first short animation film was, Hikayat Sang Kancil (Anandam Xavier),1978), screened in 1983. Other short films appeared between 1984 and 1987: Sang Kancil & Monyet, Sang Kancil & Buaya, Gagak Yang Bijak, Arnab Yang Sombong, and Singa Yang Haloba.The government’s push for the use of digital technology in the early 1980s resulted in the private sector producing the first TV series, Usop Sontorian (Kamn Ismail,1995). The first feature film, Silat Lagenda (Hassan Abd Muthalib), appeared in 1998. To date, 31 TV series, 4 telemovie nd 3 feature films have been made (quite a few have been sold to other countries). A number of cartoonist have had their characters turned into animation. Among them: Lat (Kampong Boy – developed in the US and animated in the Philippines); Imuda (Mat Gelap, the first local film to have animated characters); Nan (Din Teksi), and Ujang (Usop Sontorian).